Level up! with Special Move

Technical Art Director (Remote) - Dundee, UK

Video Games - Art
Ref: 426 Date Posted: Thursday 07 Oct 2021
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Special Move is working with an ambitious and growing mobile game studio Tag Games based in Dundee, Scotland. Who have a 14 year legacy of making mobile games for some of the biggest brands on the planet.

This year Tag is embarking on its most ambitious and exciting title yet, developing a brand new cross platform IP in partnership with a world renowned publisher. We are looking for passionate new people to join their team on their quest to forge a place in players' hearts.

Tags culture is collaborative and relaxed. They encourage feedback and support each other to solve problems - always striving to be the best they can be. They are driven by a passion for quality and delivering outstanding products. If this feels like a studio where you can thrive and grow then we have a variety of roles available, both in their Dundee studio and remote. It would be great to have you join their team! 

The Role :

The Technical Art Director will be responsible for research, innovation, technical quality of the production, assure technical support to team members across all departments but with a focus on the Art Team, guide and assist them in the best practices possible.

Here's what you will be doing:

  • Define and promote what the Next Generation Mobile, PC and Console AAA experience will be. Make this vision happen.
  • Define the technology that is the most adapted to the project; understand the engine, the middleware and their constraints.
  • Put in place and document the graphic production pipeline (modelling, animation, characters, lighting, SFX, etc..) and assure the follow-up;
  • With the team, help manage the development progress and identify the development tasks and time estimates.
  • Ensure that the game is being built with the right methodology and best practices, tech briefs, keeping in mind long term quality and potential future tool sharing 
  • Identify project risks and the contingency plans to put in place with the team
  • Propose and develop the best tools and dev processes to guarantee the team’s efficiency.
  • Ensuring the technology completion and success of each milestone targets. 
  • Show exemplary commitment and communication style, even in critical situations.
  • Communicate the project plan to the team on a regular basis.
  • Take the role of the coach: inspire, motivate rather than direct.
  • Propose solutions to improve the development of the project tools at the studio.
  • Identify and promote the application of best ideas.
  • Share constructive experience internally and externally in the Group.

To do this job, you will need:

  • At least 10 years experience preferably in games
  • At least 3 shipped titles.
  • Able to articulate a strong vision of technology as a means to customer value
  • Relevant experience working on multi-platform AAA titles, current and next-gen consoles.
  • Deep technical understanding of Unity's shader pipeline, PBR, Lighting (GI, Baking, AO), Post-Process Effects, VFX, Animation states/re-targeting, UI, and physics system.
  • Find ways to realize, and implement visual goals set for the game within Unity.
  • Define development pipelines for best practices, and efficiency for the game being developed.
  • Good artistic eye for visual goals set forth, and how to technically achieve them.
  • Work with engineering to optimize the game while maintaining the highest level of visual fidelity possible.
  • Expert Technical Knowledge of the Unity Engine and Platform
  • Fundamental knowledge of 3D authoring software such as Maya
  • Able to articulate a strong vision of technology as a means to customer value

While not required, below are nice to have:

  • Experience with other engines such as Unreal etc.

Special Move acts as an employment agency for permanent recruitment