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Welcome to Just Add Water

With over 16 years of high quality games development behind it, Just Add Water is embarking on a fresh and exciting future roadmap of own IP development, AAA game ports and work for hire opportunities. We are looking to expand by adding both experienced and fresh new talent to our core team.

Just Add Water has been responsible for bringing many high-end console and PC games to market, earning a reputation as a safe pair of hands and reliable development studio. Combining experienced industry veterans with bringing fresh enthusiastic youngsters through, JAW consistently produces great titles on budget and on schedule.

From humble beginnings working on a number of contracts on PlayStation2 and Wii, Just Add Water has now moved into the world of AAA console and PC games with development of Sniper Elite VR on PSVR, Vive, Rift and Index, Doctor Who: The Edge of Reality, PS4 on Xbox One and Nintendo Switch, as well as Ice Age: Scrat’s Nutty Adventure on PS4, Xbox One, Nintendo Switch and PC.

With  many exciting projects across a variety of genres and platforms from console to PC and VR, benefits of working for Just Add Water include:

  • We don’t crunch

  • Remote and hybrid opportunities

  • Flexible working hours, we support the lifestyles of our team

  • 37.5 hour working week

  • Great location in Leeds City Centre for those who want an office to be based in

  • Great transport links

  • Easy access from the office for food, shops, gyms etc

  • Did we say we don’t do crunch?

  • Develop your skills and let us help you with that

  • We take care of our staff

  • The freedom to let your creativity fly

  • An ever developing bundle of perks and fun stuff for the teams – we’re working hard to create the best creative environment for our teams

  • Crunch! We REALLY don’t like crunch

 

Come and work with some of the best development teams in the business on some truly exciting projects

The JAW Family

Being a member of the JAW family brings you a lot of cool career moments. Working on killer IP, being featured at big events and announcements, crazy in-office competitions and working with big names in the industry, to name but a few. Games should be as much fun to make as they are to play, and we make sure that as much as possible, that’s exactly what happens. We also reach outside of the studio by giving talks at industry events, visits to schools and colleges on request and helping various charities throughout the year.

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